We create the different UI elements based on the wireframe and in adherence to tried and tested UI principles. Then, the team ensures all the features are according to the project vision and adhere to the quality standards. The testers conduct quality analysis on the different game modules that the developers have created. We also design the different levels in the game, taking into consideration things like progression and difficulty level. Our game designer balances the game to provide the players with a great user experience that avoids the rise of any dominant player strategy. The team of developers then imports the assets, animation, and effects and optimizes them based on platform specifications, considering things like resolution, format, and compression. Our art team creates different art assets, such as characters, props, and environments, and completes the animation and VFX. Our team writes scalable and robust code and maintains the code base. We develop different game features independently to make progress on each of them. It also has different elements, such as information architecture and other essential components for the UI designers to follow. The wireframe details the flow of the user within the game based on the intended user behavior. The concept art we make at this stage provides the direction for the rest of the art team to aim toward when creating artwork. We create the preliminary look for the game’s characters, props, and environments. The testers will indicate how they will do the quality analysis to deliver the product per the client’s requirements. This plan has the details of the entire testing process. It acts as a guideline for the entire development team and contains information such as the technical specifications, the tools to work with, etc. The Technical Design Document is a plan on how the game’s different features are to be created by the programmers. For instance, we determine the priority assets to ensure a smooth workflow. We plan the complete art production, the sprites, the assets, and the animation part. The assets are either downloaded from the Unity asset store as a placeholder or obtained from another store, and our developers later integrate them based on the wireframe. We prototype the basic game mechanics to test the feasibility and iterate the core game idea. Our game designers create the GDD (Game Design Document), which contains all the basic information about the game, including the core features, the basic mechanics, the storyline and characters, the metrics, and more. We analyze the game’s target audience, the genre it belongs to, and the budget that you would require to convert the idea into a game as per the requirement. In this preliminary stage, our team analyzes the core game idea. We have a tried and tested and comprehensive game development process that we follow for our Unity game development projects:
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